Time to wrap my head around working with hex grids in unity. It’s a daunting concept made much easier with a little research.
Another week of the usual monotony. You must look on the bright side though, I’m actually putting in real work on the space game!
A quick and dirty look at persistent data. Keeping data between scenes in Unity as well as saving and loading game data between sessions.
Today I added a pause menu to my Unity game as well as a main menu. Part of that implemented a quick and easy way to switch the scene.
I’ve started an ambitious project, developing an as yet untitled space game in Unity. It’s slow going, but I think it may actually come together eventually.
I tackled a couple more things in my untitled space game. Rotation and thrust seem like such a simple idea, and in the end they were!
Yeah, I’m finally back and developing again. I sat down to play with Unity this morning and by the afternoon I had a very crude space game.
Dragoncon has been cancelled. Well, sorta. Makes sense, it was expected. Not like I could go anyway. Oh well, what you gonna do?
Binged the entirety of The Handmaid’s Tale this week. Great show! I really wish there was more available now. Oh, and I did work stuff too.