A game is not complete without sound. Time for me to build a system and add it to my game. Come on, make some noise!
IT Ninja is getting better all the time. I’ve replaced my QuestGiver with a new Interactable that handles all kinds of interaction.
I had a barely functional questing system built. Now I’ve added new functionality and improvements that I felt were necessary.
I really want time to play a role in my game, so I need to implement an in-game timekeeping system. And I did!
It’s time to add a questing system to my game. For now we’ll play with one single quest to see how it goes.
I’ve been working on a different IT Ninja and it’s becoming something. I have a Main Menu screen with working save/load functionality!
Time to wrap my head around working with hex grids in unity. It’s a daunting concept made much easier with a little research.
A quick and dirty look at persistent data. Keeping data between scenes in Unity as well as saving and loading game data between sessions.
Today I added a pause menu to my Unity game as well as a main menu. Part of that implemented a quick and easy way to switch the scene.
I tackled a couple more things in my untitled space game. Rotation and thrust seem like such a simple idea, and in the end they were!