Yeah, I’m finally back and developing again. I sat down to play with Unity this morning and by the afternoon I had a very crude space game.
I tackled a couple more things in my untitled space game. Rotation and thrust seem like such a simple idea, and in the end they were!
A quick and dirty look at persistent data. Keeping data between scenes in Unity as well as saving and loading game data between sessions.
Time to wrap my head around working with hex grids in unity. It’s a daunting concept made much easier with a little research.