I had a barely functional questing system built. Now I’ve added new functionality and improvements that I felt were necessary.
I really want time to play a role in my game, so I need to implement an in-game timekeeping system. And I did!
I’m back in a state of partial lockdown. Not supposed to leave the house except for essentials, and not allowed to leave at night.
It’s time to add a questing system to my game. For now we’ll play with one single quest to see how it goes.
Another big storm is set to roll through. Gotta get everything prepared before that happens. How bad will it get?
I’ve been working on a different IT Ninja and it’s becoming something. I have a Main Menu screen with working save/load functionality!
Still waiting for things so I can get my work permit renewed. Not a very exciting week, but I survived and will continue to do so.
First time doing pest control for the company. Also a week full of power problems. Bad weather in the middle. Game development scattered throughout.
Time to wrap my head around working with hex grids in unity. It’s a daunting concept made much easier with a little research.
A quick and dirty look at persistent data. Keeping data between scenes in Unity as well as saving and loading game data between sessions.