- - Space Game
- - Turning It Around
- - Persistent Data
- - Hex Grids and You
Previously on Space Game. . .
Last time I got the beginnings of a game built. A simple sandbox that you can fly around and an objective to touch. No cool animations, effects, or anything really. I was left with a bit of a list of things to work on:
- Ship rotation
- Correct thrust mechanic
- Pause Menu
- Main Menu
- Ship Design
- Enemies
And Now. . .
Rotate!
First things first, rotation. It took a little diving but I figured out how to add new keybindings. It really isn’t very intuitive. You have to change “Size” in the Input Manager. So strange. But then I realized I only needed to add a single key, with a positive and negative axis.
Then came the coding. That was actually pretty simple too. All it took was a single line, although I did it in two. The first was declaring a variable to hold the rotation axis, and the second was to actually rotate the object.
Strangely, adding rotation caused a stutter. I don’t quite understand why, even when the ship wasn’t rotating it would jitter. Commenting out that code would make the problem go away, but then I can’t rotate. After taking all the movement code out of the Update function and putting it in FixedUpdate the problem was solved! Or so I thought. . . Not sure if it’s just an editor issue or something more. Gonna have to figure this out!
Thrust
Implementing a thrust mechanic that allowed for modifiers based on direction seemed daunting. I spent a while thinking about it and couldn’t come up with anything that made sense. So instead I just dove in, did some googling, and came up with a solution!
First, I needed variables for my thrust vector modifiers. Four new public floats and then it was time to do some research. I had no idea how I was gonna make it work, and couldn’t even come up with a great way to word it for searching. In the end it came down to adding four If statements like this:
if (vertical > 0) { vertical *= ForwardThrustMod; }
Next Time . . .
And so, rotation is added and the thrust problem is solved! That still leaves A LOT of work to do. I’m not sure what to work on next though. I’m adding more things to my list too, as you can see below.
Ship rotationCorrect thrust mechanic- Camera Zoom
- Pause Menu
- Main Menu
- Shipyard
- Enemies
- UI
- Objective indicator
- Ship shield/armor